In game theory, there are a number of solution concepts, such as the Nash equilibrium, and the subgame perfect equilibrium, that help us to understand strategic behaviour. What role do these concepts have when looking at how to facilitate international cooperation on climate change?
When using a model to help understand a problem, it is important to be aware of the limitations of the model. Many applications of game theory require that decision makers are rational. That is, they have clear preferences, form expectations about unknowns, and make decisions that are consistent with these preferences and expectations. These assumptions may not be consistent with experimental psychology. Elinor Ostrom has considered the the role that human behaviour considerations relate to cooperation problems, and applied this to climate change. She found that a `surprisingly large number of individuals facing collective action problems do cooperate’. She also found that cooperation is more likely if people gain reputations for being trustworthy reciprocators; reliable information is available about costs and benefits of action; individuals have a long-term time horizon; and are not in a highly competitive environment.
So the application of game-theoretic solutions concepts should be taken with a pinch of salt. For example, there is Nash equilibrium that arises from a basic model where countries make a continuous choice about how much to reduce their emissions. As one would expect, this involves small amounts of emission reductions (that reflect the damage that a country will do to itself from its greenhouse gas emissions), but much less than would occur in a fully cooperative situation. But what if one country were to go first, and reduce its emissions by more than the Nash equilibrium choice? If the marginal damage from a tonne of emissions increase with respect to total emissions, then the Nash equilibrium response of other countries would be for them to reduce their emissions by less than they otherwise would (see e.g. Finus, 2001, Chapter 9). But behavioural considerations suggest that other countries would be likely to reciprocate, and reduce emissions by more than they otherwise would.
Eric Maskin, in a paper published in 2009, argues that “the principal theoretical and practical drawbacks of Nash equilibrium as a solution concept are far less troublesome in problems of mechanism design than in most other applications of game theory”. Mechanism design is focused on how to design games whose solution concepts lead to cooperative outcomes. One reason why game theoretic solution concepts are less troublesome in mechanism design, is that the rules of the game are clear to players, and to analysts. Another reason given by Maskin is that one can design games that do not have multiple equilibria or have equilibria that are stronger than the Nash equilibrium.
If humans are more cooperative than assumed in our models, the models could work as a ‘lower benchmark’, and at least as much cooperation as predicted by the models could be observed. When mechanisms have game theoretic solution concepts that could lead to more cooperation on climate change, such mechanisms ought to be given serious consideration.
December 16, 2010 at 2:50 pm
Fuck You Buddy, by BBC film maker Adam Curtis, has a good interview with Nash on the so called Nash Equillibirum. Apparently Nash used to call it Fuck You Buddy
you can get the videos online.. worth it
http://en.wikipedia.org/wiki/The_Trap_(television_documentary_series)#1._.22Fuck_You_Buddy.22_.2811_March_2007.29
December 20, 2010 at 5:22 pm
btw, I assume you have read this 2007 speech by Nash on game theory and globalization
http://www.math.princeton.edu/jfnj/texts_and_graphics/Main.Content/India.Feb.2007/
he thinking has evolved substantially since the RAND days
December 20, 2010 at 6:35 pm
Interesting, I hadn’t heard of Nash’s speech – I’ll have to check it out. The Trap is a great film – like most of Adam Curtis’s work – although the game theory is oversimplified in The Trap. It makes some good obserervations about performance based measures leading to perverse outcomes (as does The Wire).
December 20, 2010 at 8:16 pm
THE AGENCIES METHOD FOR MODELING COALITIONS AND COOPERATION IN GAMES
John F. Nash
International Game Theory Review (IGTR), 2008, vol. 10, issue 04, pages 539-564
Abstract: The idea leading to this study originated some time ago when I talked at a gathering of high school graduates at a summer science camp. I spoke about the theme of “the evolution of cooperation” (in Nature) and about how that topic was amenable to studies involving Game Theory (which, more frequently, has been used in research in economics).After that event I was stimulated to think of the possibility of modeling cooperation in games through actions of acceptance in which one player could simply accept the “agency” of another player or of an existing coalition of players.The action of acceptance would have the form of being entirely cooperative, as if “altruistic”, and not at all competitive, but there was also the idea that the game would be studied under circumstances of repetition and that every player would have the possibility of reacting in a non-cooperative fashion to any undesirable pattern of behavior of any another player. Thus the game studied would be analogous to the repeated games of “Prisoner’s Dilemma” variety that have been studied in theoretical biology.These studies of “PD” (or “Prisoner’s Dilemma”) games have revealed the paradoxical possibility of the natural evolution of cooperative behavior when the interacting organisms or species are presumed only to be endowed with self-interested motivations, thus motivations of a non-cooperative type.
JEL-codes: B4 C0 C6 C7 D5 D7 M2 (search for similar items in EconPapers)
http://econpapers.repec.org/article/wsiigtrxx/v_3a10_3ay_3a2008_3ai_3a04_3ap_3a539-564.htm